GamingiOS, Web12 weeks SprintDesign concept by Zovintra

ArcadeBox

Play-to-Earn Mobile Gaming Platform

Client name withheld at their request, so the project name is a working title. Details available under NDA. The screens are design concepts with fictional demo data, not screenshots of a live product.

ArcadeBox - Engineering Case Study Cover
12 weeks
Production Delivery Time
100%
Milestone IP Handover
Zero Debt
Architectural Scalability

About the Project

ArcadeBox is a gaming platform where users play casual games, earn points, and redeem gift cards with leaderboards and a leveling system.

Requirements & Objectives

  • Offer a library of casual games.
  • Implement transparent points-based rewards.
  • Provide leaderboards for competition.
  • Support friend invitations and referrals.
  • Deliver a leveling progression system.

The Engineered Solution

1Game Library

Curated casual games awarding points for performance and challenges.

2Rewards Engine

Points accumulation with gift card redemption store.

3Social & Competitive Layer

Leaderboards with daily, weekly, and all-time rankings.

4Progression System

Leveling with higher multipliers and better reward tiers.

Concept diagram: game library, rewards, leaderboards and levels
A design concept of a casual games app with rewards.

System Architecture & User Flow

A rich library of instant-play games keeps players exploring and coming back.
A rich library of instant-play games keeps players exploring and coming back.
Playing earns coins that unlock skins, boosts, and real rewards, driving daily engagement.
Playing earns coins that unlock skins, boosts, and real rewards, driving daily engagement.
Leaderboards and friend rankings turn solo play into friendly competition.
Leaderboards and friend rankings turn solo play into friendly competition.
Levels, XP, and achievements give players a clear reason to keep progressing.
Levels, XP, and achievements give players a clear reason to keep progressing.
What keeps players coming back
Points accumulate from gameplay and challenges, then convert to real gift cards in the redemption store.
Leaderboards with daily, weekly, and all-time rankings keep players returning to defend their position.
A friend referral system rewards both inviter and invitee, which drove organic growth.

Design Concept Screens

Design concepts with fictional demo data. They show how the product could look and work, not a live release.

ArcadeBox web leaderboard page showing a top-three podium with crowns and scores, a rank list from 4th to 18th place highlighting the current user, daily challenge progress bars on the right, and a personal stats panel showing global rank and coins earned today
Global rankings update live, with daily challenges and a personal progress panel keeping players engaged throughout the day.
ArcadeBox rewards store showing a coin balance header with earned and redeemed totals, a grid of branded gift cards for gaming, food delivery, and streaming services each with selectable denominations and coin costs, a sidebar with filters, and a right panel showing the redemption cart and recent redemptions
The rewards store lets players exchange accumulated coins for real gift cards across gaming, food, and shopping brands.
ArcadeBox iOS home screen showing a featured game banner for Neon Racer with a 2x coins today badge, an XP progress bar showing Level 18 at 68 percent, two active daily challenge cards with progress bars, and a two-column grid of available games each showing coin rewards
The home screen surfaces the featured game, active daily challenges, and the full game library in a single scrollable view.
ArcadeBox iOS profile screen showing a player avatar with an orange XP border, a stats grid with coins, global rank, games played, and win rate, an XP progress bar from Level 15 to 19 with current position at Level 18, a 3x2 achievements grid with locked and unlocked badges, and a game performance bar chart
The player profile shows XP progress, unlocked achievements, and per-game performance stats at a glance.

Engineering Process

  • Built native iOS app with modular game framework.
  • Implemented centralized points management.
  • Developed leaderboard infrastructure.
  • Built social invitation system with deep linking.
  • Created promotional website for acquisition.
Four steps: modular game framework, central points, leaderboards, deep link invites
The planned build pieces for a rewards games app.

Production Tech Stack

Layer / ComponentProduction Technologies
Mobile App
Swift (iOS)
Gaming
Custom game framework
Rewards
Points management API
Social
Invite & referral system
Website
Promotional web
Architecture
MVVM

Outcome & Business Impact

ArcadeBox maintained strong daily active users through enjoyable games and tangible rewards. The referral system drove organic growth.

ARCHITECTURE & SCOPE CONSULTATION

Need a System Engineered Like ArcadeBox?

Deploy a dedicated engineering pod or initiate a fixed-scope milestone sprint with full IP ownership and guaranteed delivery.